Kill Screen

28/12/2009

There has been little in the way of meaningful criticism about the video game medium to date.  By this I mean the kind of discussion about video games that generates further discussion, that is not a terminal point, that encourages the spread of ideas and debate and the contemplation of its place in our society, and that views this medium as an art form as revealing of human nature as any other.  Though, as to the last point, there has not been a video game yet that has moved me in the way great art does, for all the smart sociological commentary that has been produced.

But now there is a new movement in the critical approach to video games; a true dialectic of this distinctly modern medium is about to begin.  A new magazine called Kill Screen will soon be launching, and founding editor Jamin Brophy-Warren promises to take a different approach than the traditional review/preview format of video game magazines:

“I find a lot of games criticism horribly boring,” he says. “They read like CNET reviews — a complete focus on the technical aspects of the game. That works well for a reviewing a flat-screen television, but it’s a terrible way to write about games. If we continue to buy into the delusion that games are merely software and should be evaluated solely on their graphical fidelity and feature set, then we cannot expect the medium to go forward.

“So if you mean criticism as it’s widely practiced in game writing, then absolutely not. But if you mean writing that is critical of games as art form, then of course.”

Thanks to Gamasutra for the news.

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